The Trap

Summary What happens when the ranchers have more power than the Sheriff? Our Take Confident and engaging. The plot moves, the stakes feel real, and the hour flies by.

The Past

Summary Everyone wants to save the world… Our Take A well-built episode with more hits than misses. Worth your time.

The Ghouls

Summary Death to Management. Our Take Very good — not the series’ peak, but an hour that reminds you why Fallout works.

The Head

Summary The Wasteland’s got its own Golden Rule… Our Take Confident and engaging. The plot moves, the stakes feel real, and the hour flies by.

The Target

Summary I know life can’t have been easy up here… Our Take A strong episode with a couple of wobbles, but Fallout keeps its grip throughout.

The End

Summary Okey dokey… Our Take Confident and engaging. The plot moves, the stakes feel real, and the hour flies by.

It’s Been a Strange Ride

Summary Not content to live in a cage, Lenore chooses another fate. Alucard opens his castle. Sypha wonders if she’s lost Belmont for good. Our Take This one earns its reputation: tight writing, real stakes, and a payoff that lands. Peak Castlevania.

The Endings

Summary Belmont and Sypha join forces with their old friend Alucard — and not a moment too soon. As the battle rages, Varney reveals his true form. Our Take Everything Castlevania does well, done at full power. Genuinely great television.

Death Magic

Summary Belmont, Sypha and Zamfir battle Varney, Ratko and their unholy army. Alucard’s castle falls under attack, and Saint Germain shares his scheme. Our Take An all-timer. If you sample one episode of Castlevania, make it this one.

The Great Work

Summary Varney and Ratko discover their plan is working — but who gets the credit? Also, Zamfir finally takes Belmont and Sypha underground. Our Take A standout hour — the kind of episode that justifies the whole series. Castlevania at the top of its game.