A Leaf in the Wind
Summary Korra is thrilled to discover the city’s Pro bending Arena, where she meets two brothers who compete there. Our Take Very good, not the series’ peak, but an hour that reminds you why The Legend of Korra works.
Summary Korra is thrilled to discover the city’s Pro bending Arena, where she meets two brothers who compete there. Our Take Very good, not the series’ peak, but an hour that reminds you why The Legend of Korra works.
Summary The series premiere of this cartoon about a bold and rebellious teenage girl who undergoes training to become a fully realized Avatar, Korra arrives in Republic City and discovers it’s a dangerous place for benders. Our Take Confident and…
Summary A time ripple damages the Enterprise, forcing young and old Uhura to cooperate and fix the timeline. Our Take Fine. Just fine. Star Trek: Strange New Worlds has better hours than this one.
Summary We return to the Elysian Kingdom, but this time on a REAL fantasy planet. Our Take A transition episode that sets up more than it delivers. Necessary, not thrilling.
Summary Enterprise is commandeered by Admiral Reeger to track down an alien ship. Our Take Fine. Just fine. Star Trek: Strange New Worlds has better hours than this one.
Summary A space trickster traps the Enterprise crew in a soap opera as Pike mourns a lost life. Our Take A mixed bag: some good moves, some filler. Star Trek: Strange New Worlds running at cruising speed.
Summary The Enterprise falls into a slipstream that pushes them to a catastrophic warp threshold. Our Take Solid, satisfying television. The season’s engine keeps turning and the character work pays.
Summary A transporter accident turns everyone but Spock into puppets as pirates invade the ship. Our Take Weak by Star Trek: Strange New Worlds’s standards, subplot padding with a thin throughline.
Summary Una is mistaken for a virtuous kingpin against a Klingon occupation. Our Take Weak by Star Trek: Strange New Worlds’s standards, subplot padding with a thin throughline.
Summary Shore leave on a pleasure planet turns dangerous when the crew’s promised escape stops behaving like fun. Our Take An off episode. Even great shows stub their toes; this is Star Trek: Strange New Worlds’s stubbed toe.