Season Guide
Steven Universe Season 1
Season 1 Review
⚠ Spoiler alert Season notes below reveal how the story develops.
Season 1 of Steven Universe premiered 2013-11-04 and ran 52 episodes through 2015-03-26.
Episodes
1
Summary Steven eats cookie cat’s and mistakenly thinks they have activated his gem. Our Take A decent enough starter that spends most of its runtime establishing the vibes of Beach…
2
SummaryWhen a menacing red eye is about to hit Beach City, the only thing that can destroy it is a Laser Light Cannon which once belonged to Steven's mother, Rose…
3
SummaryThe Crystal Gems go on a mission to place a Moon Goddess statue on top of the ruined Lunar Sea Spire, and Steven tries to prove he can be useful…
4
SummarySteven's attempt to get the Gems to share his special breakfast tradition lands him on a journey through their ancient Gem temple.Our TakeVery good, not the series' peak, but an…
5
Summary Steven brings a mascot costume to life with a magical gem shard in order help his friend Peedee, but it backfires when the mascot goes rogue. Our Take A…
6
Summary Steven tries to master his shapeshifting abilities with Amethyst, but turns his fingers into cats, making it harder to do things. Our Take A goofy Amethyst and Steven hangout…
7
SummarySteven forms a magic bubble around himself and a girl named Connie to save her from a falling rock, but he has no idea how to make it disappear.Our TakeMiddle…
8
Summary While navigating out of an ancient Gem maze, Steven tries to prove himself to the Gems by being serious. Our Take A middling adventure episode that leans on the…
9
Summary Steven joins an underground wrestling league with Amethyst, who’s tired of Garnet and Pearl bringing her down. Our Take A rare Amethyst-focused episode that finally gives her some depth,…
10
SummarySteven befriends a magical lion he finds in the desert during a mission.Our TakeThe season's low point so far: contrived situations, thin motivation, and a shrug of an ending.
11
Summary Steven takes the Gems on his own kind of adventure by bringing them to the Funland Arcade, where Garnet becomes enchanted by a rhythm game. Our Take A light,…
12
Summary Steven encourages Amethyst and Pearl to fuse together into a four armed “giant woman” named Opal. Amethyst and Pearl, however, keep on quarrelling. Our Take A lighter episode that…
13
Summary After learning that the Gems are thousands of years old, Steven decides to make up for all the birthdays they’ve missed. Our Take A middling episode with one genuinely…
14
Summary Steven and Lars get to hang out with the cool kids (Jenny Pizza, Buck Dewey, and Sour Cream) in town, but their teenage shenanigans get them into magical trouble.…
15
Summary A toy trade between Steven and Onion escalates into epic proportions. Our Take Onion Trade is a weird one, and not always in a good way. Onion's silent chaos…
16
Summary Pearl’s attempt to teach Steven the art of sword fighting using a holographic version of herself goes awry when she gets injured and has to retreat into her gem…
17
Summary Steven and Connie try to ride Lion to the movie theater, but Lion (unfortunately) has other plans. Our Take A light, low-stakes half hour that mostly coasts on Lion…
18
SummaryAfter a battle damages the Fish Stew Pizza sign, the Gems are banned from the restaurant, so Steven throws a cookout on the beachside to mend the relationship between the…
19
Summary Steven’s desire for some alone time unlocks a new room in the temple that answers his every wish. Our Take A quiet, strangely sad little episode that leans into…
20
Summary Against Pearl’s wishes, Steven becomes determined to get stronger after watching Garnet and Amethyst fuse into the mighty Sugilite. Our Take A fairly simple morality episode that leans hard…
21
Summary Steven works at the Big Donut when Lars leaves Sadie with all the work. Our Take A low-key Sadie and Lars episode that finally gives Sadie some room to…
22
Summary Steven needs a musical partner for an upcoming show, so he uses a time travel device to recruit himself as the perfect bandmate. Our Take A goofy, high-concept half…
23
Summary Steven attempts to tame a Gem monster’s wild form when he accidentally releases it from its bubble. Our Take A sweet idea with uneven follow-through. The bond between Steven…
24
SummarySteven tells Connie about his mission with the Gems to heal Amethyst when she cracked her gem.Our TakeVery good, not the series' peak, but an hour that reminds you why…
25
SummarySteven befriends a magical mirror that can mysteriously communicate with him, and ends up freeing its trapped captive: Lapis Lazuli, another mysterious Gem.Our TakeVery good, not the series' peak, but…
26
SummaryLapis Lazuli disappears after reigniting a past conflict with the three Crystal Gems and takes the ocean with her, leaving Beach City in a panic on the first day of…
27
SummaryGreg moves in with Steven after injuring his leg.Our TakeSolid, satisfying television. The season's engine keeps turning and the character work pays.
28
SummarySteven tries to build a spaceship for Pearl.Our TakeMiddle of the road. Watchable, but you'll forget the details by next episode.
29
Summary A Secret Team is formed to retrieve the missing shards of a popped gem. Our Take A slight, silly half-hour that mostly runs on Steven, Amethyst, and Pearl bickering…
30
Summary Steven, Lars and Sadie visit a beach to mend their friendship. Our Take A stranded-island bottle episode that strands three characters who don't have much chemistry to work with.…
31
Summary Steven gets caught up in paranormal theories. Our Take A novelty episode that mostly sidelines the Gems in favor of Ronaldo's conspiracy blog nonsense, and your enjoyment depends entirely…
32
Summary Steven convinces the Gems to act as his mother. Our Take A solid sitcom-style episode that leans on awkward comedy rather than action, and mostly pulls it off. The…
33
SummarySteven imagines what garnet does before she returns.Our TakeSkippable unless you're a completist. The season recovers after this.
34
Summary Steven grows a patch of watermelons and discovers a new power. Our Take A light, silly episode that leans hard on absurdity, and mostly gets away with it. The…
35
SummaryLion lays on Steven's face while he sleeps.Our TakeA carefully constructed episode with more hits than misses. Worth your time.
36
SummarySteven thinks he sees something creepy traversing the warp streams and the Gems try to ease his paranoia.Our TakeSolid, satisfying television. The season's engine keeps turning and the character work…
37
SummaryThe Gems try to teach Steven to use his fusion powers.Our TakeSkippable unless you're a completist. The season recovers after this.
38
SummarySteven finds out that his mission to the Lunar Sea Spire was a test and demands a new quest.Our TakeThe season's low point so far: contrived situations, thin motivation, and…
39
Summary Steven learns that Garnet can see into the future and becomes curious about the possible dangers that lurk around him. Our Take It's a thin premise stretched over eleven…
40
Summary Steven and Amethyst try out life on the road. Our Take A quiet road trip episode that turns out to be one of the season's more revealing hours, digging…
41
Summary Steven goes to the lighthouse to watch scary movies with Ronaldo, Lars and Sadie. Our Take This one leans hard on the Lars and Ronaldo dynamic, and if you…
42
Summary Steven has to get Connie home before it snows. Our Take A cozy, low-stakes episode that leans on Garnet's future vision to replay the same snowy drive a few…
43
SummaryA garage sale reunites Greg and Amethyst with their favorite cheesy sitcom - Lil' Butler.Our TakeSolid, satisfying television. The season's engine keeps turning and the character work pays.
44
Summary Steven and the Gems encounter another droid from space. Our Take A fun midseason pit stop that finally nudges the Homeworld plot forward after weeks of low-stakes one-offs. The…
45
SummarySteven joins Pearl on a special mission to a place that belonged to Rose-Quartz.Our TakeMiddle of the road. Watchable, but you'll forget the details by next episode.
46
SummarySteven and the Gems try to retrieve a message from the Wailing Stone.Our TakeMiddle of the road. Watchable, but you'll forget the details by next episode.
47
Summary The Gems cause a power outage in Beach City, and Steven helps Mayor Dewey do damage control. Our Take This is mostly a holding pattern before the season finale,…
48
Summary Steven teams up with a new ally to rescue the Gems. Our Take A rare episode that plays things completely straight, and the sudden weight of it lands pretty…
49
Summary Steven is in outer space as he meets new gems and tries to make his way around the ship. Our Take A loud, satisfying climax that pays off the…
50
Summary After defeating Jasper and Peridot, Steven has trouble telling Connie about his most recent adventure. Our Take This one leans hard on Steven's phone gimmick, and the repetitive notifications…
51
Summary Steven and Connie want a new ending to a beloved book series, so Steven takes them into Rose’s Room to reenact it. Our Take A sweet idea that never…
52
Summary The Cool Kids help Steven put some fun back in his life. Our Take A nice breather episode that lets Steven be a kid for once, and the Cool…
