Season Guide
Steven Universe — Season 1
Season 1 Review
Season 1 of Steven Universe premiered 2013-11-04 and ran 52 episodes through 2015-03-26.
Episodes
1
SummarySteven eats cookie cat's and mistakenly thinks they have activated his gem.Our TakeA transition episode that sets up more than it delivers. Necessary, not thrilling.
2
SummaryWhen a menacing red eye is about to hit Beach City, the only thing that can destroy it is a Laser Light Cannon which once belonged to Steven's mother, Rose…
3
SummaryThe Crystal Gems go on a mission to place a Moon Goddess statue on top of the ruined Lunar Sea Spire, and Steven tries to prove he can be useful…
4
SummarySteven's attempt to get the Gems to share his special breakfast tradition lands him on a journey through their ancient Gem temple.Our TakeVery good — not the series' peak, but…
5
SummarySteven brings a mascot costume to life with a magical gem shard in order help his friend Peedee, but it backfires when the mascot goes rogue.Our TakeA mixed bag: some…
6
SummarySteven tries to master his shapeshifting abilities with Amethyst, but turns his fingers into cats, making it harder to do things.Our TakeServiceable television — it advances the story without ever…
7
SummarySteven forms a magic bubble around himself and a girl named Connie to save her from a falling rock, but he has no idea how to make it disappear.Our TakeMiddle-of-the-road.…
8
SummaryWhile navigating out of an ancient Gem maze, Steven tries to prove himself to the Gems by being serious.Our TakeServiceable television — it advances the story without ever surprising you.
9
SummarySteven joins an underground wrestling league with Amethyst, who's tired of Garnet and Pearl bringing her down.Our TakeFine. Just fine. Steven Universe has better hours than this one.
10
SummarySteven befriends a magical lion he finds in the desert during a mission.Our TakeThe season's low point so far: contrived situations, thin motivation, and a shrug of an ending.
11
SummarySteven takes the Gems on his own kind of adventure by bringing them to the Funland Arcade, where Garnet becomes enchanted by a rhythm game.Our TakeA mixed bag: some good…
12
SummarySteven encourages Amethyst and Pearl to fuse together into a four-armed "giant woman" named Opal. Amethyst and Pearl, however, keep on quarrelling.Our TakeA strong episode with a couple of wobbles,…
13
SummaryAfter learning that the Gems are thousands of years old, Steven decides to make up for all the birthdays they've missed.Our TakeAn off episode. Even great shows stub their toes;…
14
SummarySteven and Lars get to hang out with the cool kids (Jenny Pizza, Buck Dewey, and Sour Cream) in town, but their teenage shenanigans get them into magical trouble.Our TakeAn…
15
SummaryA toy trade between Steven and Onion escalates into epic proportions.Our TakeA miss. The writing strains, the pacing drags, and the hour mostly fills time.
16
SummaryPearl's attempt to teach Steven the art of sword-fighting using a holographic version of herself goes awry when she gets injured and has to retreat into her gem to heal.Our…
17
SummarySteven and Connie try to ride Lion to the movie theater, but Lion (unfortunately) has other plans.Our TakeFine. Just fine. Steven Universe has better hours than this one.
18
SummaryAfter a battle damages the Fish Stew Pizza sign, the Gems are banned from the restaurant, so Steven throws a cookout on the beachside to mend the relationship between the…
19
SummarySteven's desire for some alone time unlocks a new room in the temple that answers his every wish.Our TakeA masterclass episode — confident, surprising, and completely earned.
20
SummaryAgainst Pearl's wishes, Steven becomes determined to get stronger after watching Garnet and Amethyst fuse into the mighty Sugilite.Our TakeFine. Just fine. Steven Universe has better hours than this one.
21
SummarySteven works at the Big Donut when Lars leaves Sadie with all the work.Our TakeA mixed bag: some good moves, some filler. Steven Universe running at cruising speed.
22
SummarySteven needs a musical partner for an upcoming show, so he uses a time travel device to recruit himself as the perfect bandmate.Our TakeA strong episode with a couple of…
23
SummarySteven attempts to tame a Gem monster's wild form when he accidentally releases it from its bubble.Our TakeServiceable television — it advances the story without ever surprising you.
24
SummarySteven tells Connie about his mission with the Gems to heal Amethyst when she cracked her gem.Our TakeVery good — not the series' peak, but an hour that reminds you…
25
SummarySteven befriends a magical mirror that can mysteriously communicate with him, and ends up freeing its trapped captive: Lapis Lazuli, another mysterious Gem.Our TakeVery good — not the series' peak,…
26
SummaryLapis Lazuli disappears after reigniting a past conflict with the three Crystal Gems and takes the ocean with her, leaving Beach City in a panic on the first day of…
27
SummaryGreg moves in with Steven after injuring his leg.Our TakeSolid, satisfying television. The season's engine keeps turning and the character work pays.
28
SummarySteven tries to build a spaceship for Pearl.Our TakeMiddle-of-the-road. Watchable, but you'll forget the details by next episode.
29
SummaryA Secret Team is formed to retrieve the missing shards of a popped gem.Our TakeA miss. The writing strains, the pacing drags, and the hour mostly fills time.
30
SummarySteven, Lars and Sadie visit a beach to mend their friendship.Our TakeA miss. The writing strains, the pacing drags, and the hour mostly fills time.
31
SummarySteven gets caught up in paranormal theories.Our TakeWeak by Steven Universe's standards — subplot padding with a thin throughline.
32
SummarySteven convinces the Gems to act as his mother.Our TakeA transition episode that sets up more than it delivers. Necessary, not thrilling.
33
SummarySteven imagines what garnet does before she returns.Our TakeSkippable unless you're a completist. The season recovers after this.
34
SummarySteven grows a patch of watermelons and discovers a new power.Our TakeServiceable television — it advances the story without ever surprising you.
35
SummaryLion lays on Steven's face while he sleeps.Our TakeA well-built episode with more hits than misses. Worth your time.
36
SummarySteven thinks he sees something creepy traversing the warp streams and the Gems try to ease his paranoia.Our TakeSolid, satisfying television. The season's engine keeps turning and the character work…
37
SummaryThe Gems try to teach Steven to use his fusion powers.Our TakeSkippable unless you're a completist. The season recovers after this.
38
SummarySteven finds out that his mission to the Lunar Sea Spire was a test and demands a new quest.Our TakeThe season's low point so far: contrived situations, thin motivation, and…
39
SummarySteven learns that Garnet can see into the future and becomes curious about the possible dangers that lurk around him.Our TakeAn off episode. Even great shows stub their toes; this…
40
SummarySteven and Amethyst try out life on the road.Our TakeA strong episode with a couple of wobbles, but Steven Universe keeps its grip throughout.
41
SummarySteven goes to the lighthouse to watch scary movies with Ronaldo, Lars and Sadie.Our TakeWeak by Steven Universe's standards — subplot padding with a thin throughline.
42
SummarySteven has to get Connie home before it snows.Our TakeFine. Just fine. Steven Universe has better hours than this one.
43
SummaryA garage sale reunites Greg and Amethyst with their favorite cheesy sitcom - Lil' Butler.Our TakeSolid, satisfying television. The season's engine keeps turning and the character work pays.
44
SummarySteven and the Gems encounter another droid from space.Our TakeA transition episode that sets up more than it delivers. Necessary, not thrilling.
45
SummarySteven joins Pearl on a special mission to a place that belonged to Rose-Quartz.Our TakeMiddle-of-the-road. Watchable, but you'll forget the details by next episode.
46
SummarySteven and the Gems try to retrieve a message from the Wailing Stone.Our TakeMiddle-of-the-road. Watchable, but you'll forget the details by next episode.
47
SummaryThe Gems cause a power outage in Beach City, and Steven helps Mayor Dewey do damage control.Our TakeA miss. The writing strains, the pacing drags, and the hour mostly fills…
48
SummarySteven teams up with a new ally to rescue the Gems.Our TakeA transition episode that sets up more than it delivers. Necessary, not thrilling.
49
SummarySteven is in outer space as he meets new gems and tries to make his way around the ship.Our TakeFine. Just fine. Steven Universe has better hours than this one.
50
SummaryAfter defeating Jasper and Peridot, Steven has trouble telling Connie about his most recent adventure.Our TakeWeak by Steven Universe's standards — subplot padding with a thin throughline.
51
SummarySteven and Connie want a new ending to a beloved book series, so Steven takes them into Rose's Room to re-enact it.Our TakeAn off episode. Even great shows stub their…
52
SummaryThe Cool Kids help Steven put some fun back in his life.Our TakeA transition episode that sets up more than it delivers. Necessary, not thrilling.