Archives Episodes

Double Cross

Summary The quicker you prove it, the quicker they die. Our Take Confident and engaging. The plot moves, the stakes feel real, and the hour flies by.

Tread Lightly

Summary You’re an investigator. Investigate. Our Take Solid, satisfying television. The season’s engine keeps turning and the character work pays.

Step Into My Office

Summary It won’t end the way you want it to. Our Take Very good, not the series’ peak, but an hour that reminds you why Spider-Noir works.

Playtime: Fulfillment

Summary Courier O is stuck in the endless drudgery of a point chasing grind, but when a mysterious figure entrusts her with a strange package, O discovers that powerful people are determined to get their hands on it. Our Take…

Honor of Kings: The Way of All Things

Summary An orphaned prodigy challenges the all knowing artificial intelligence that rules his city. Our Take A transition episode that sets up more than it delivers. Necessary, not thrilling.

Concord: Tale of the Implacable

Summary Captain Cassidy’s crew of Freegunners is about to pull off the biggest heist of their lives – now there’s only a deadly armada and a cosmos sundering space storm between them and freedom. Our Take Fine. Just fine. Secret…

Spelunky: Tally

Summary A pair of explorers ponder their purpose in a subterranean world where everything wants to kill them. Repeatedly. Our Take Weak by Secret Level’s standards, subplot padding with a thin throughline.

Exodus: Odyssey

Summary A mechanic traverses the galactic frontier, racing against time in search of his runaway daughter. Our Take Solid, satisfying television. The season’s engine keeps turning and the character work pays.

Mega Man: Start

Summary As the corrupted creations of genius inventor Dr. Light rampage through Mega City, the humblest of his inventions dreams of fighting for everlasting peace. Our Take Fine. Just fine. Secret Level has better hours than this one.