Archives Episodes

Shirt Club

Summary Steven makes T-shirts with Buck Dewey. Our Take Serviceable television, it advances the story without ever surprising you.

Story for Steven

Summary Greg reveals how he met Rose-Quartz. Our Take A transition episode that sets up more than it delivers. Necessary, not thrilling.

Say Uncle

Summary Steven meets Uncle Grandpa Our Take The season’s low point so far: contrived situations, thin motivation, and a shrug of an ending.

Joy Ride

Summary The Cool Kids help Steven put some fun back in his life. Our Take A transition episode that sets up more than it delivers. Necessary, not thrilling.

Open Book

Summary Steven and Connie want a new ending to a beloved book series, so Steven takes them into Rose’s Room to reenact it. Our Take An off episode. Even great shows stub their toes; this is Steven Universe’s stubbed toe.

Full Disclosure

Summary After defeating Jasper and Peridot, Steven has trouble telling Connie about his most recent adventure. Our Take Weak by Steven Universe’s standards, subplot padding with a thin throughline.

Jailbreak

Summary Steven is in outer space as he meets new gems and tries to make his way around the ship. Our Take Fine. Just fine. Steven Universe has better hours than this one.

The Return

Summary Steven teams up with a new ally to rescue the Gems. Our Take A transition episode that sets up more than it delivers. Necessary, not thrilling.

Political Power

Summary The Gems cause a power outage in Beach City, and Steven helps Mayor Dewey do damage control. Our Take A miss. The writing strains, the pacing drags, and the hour mostly fills time.

The Message

Summary Steven and the Gems try to retrieve a message from the Wailing Stone. Our Take Middle of the road. Watchable, but you’ll forget the details by next episode.