Season Guide
Transformers: Prime Season 2
Season 2 Review
⚠ Spoiler alert Season notes below reveal how the story develops.
Season 2 of Transformers: Prime premiered 2012-02-18 and ran 26 episodes through 2012-11-02.
Episodes
1
Our Take A strong season opener that shifts the formula by putting Megatron and a memory-wiped Optimus front and center, and the twist genuinely works. The Decepticon side of things…
2
Our TakeMiddle of the road. Watchable, but you'll forget the details by next episode.
3
Our Take Orion Pax wraps up the three-parter with a solid payoff, even if the resolution comes a bit fast after all that buildup. Peter Cullen gets some real material…
4
Our TakeMiddle of the road. Watchable, but you'll forget the details by next episode.
5
Our Take Part two sticks the landing better than most two-parters manage, mostly because it keeps the focus on Bumblebee's frustration instead of rushing him back to normal. The MECH…
6
Our Take This one's a fun, action-forward hour built around Wheeljack clashing with the team's rules while Bulkhead tries to keep him in line. The buddy chemistry carries it, and…
7
Summary Megatron sends Breakdown, Airachnid and Dreadwing in search of energon in a forest, with Airachnid unaware that her comrades have actually been ordered to terminate her for treason. She…
8
Our Take A straightforward action hour that pits Optimus against his evil duplicate, and the fights are solid even if the doppelganger premise is well-worn territory. The MECH storyline finally…
9
Our Take A clip show dressed up as an interrogation, with Agent Fowler fielding questions from a government committee while flashbacks do the heavy lifting. Fowler's dry exasperation carries the…
10
Our Take A fun, mostly comedic Starscream showcase that lets the character run wild with his own clones, and Steve Blum clearly has a blast voicing every version of him.…
11
Our Take A fun midseason detour where the show hands the spotlight to the Decepticon warship itself, and it mostly works. The premise is silly but played straight, and watching…
12
Our Take A relic-hunt episode that mostly works because it keeps things moving. The underground setting gives the action some variety, and Knock Out gets a few good moments, though…
13
Our Take A stripped-down episode that mostly works because it stays small. Optimus alone against Predaking in the snow gives us some of the best fight choreography the show has…
14
Our Take A solid relic-hunt hour that leans on the odd-couple pairing of Ratchet and Wheeljack, and their prickly dynamic mostly carries it. The action beats land well and Soundwave…
15
Our Take A grim, focused hour built almost entirely around Bulkhead getting poisoned and refusing to quit, and it works because the show rarely lets one Bot carry this much…
16
Our Take A grim, mean-spirited hour that works because of it. Silas stumbling around in Breakdown's corpse gives the episode a genuinely creepy energy, and Airachnid remains one of the…
17
Our Take This one's a flashback episode filling in how Arcee and Cliffjumper teamed up, and it mostly earns the detour. The Airachnid stuff is genuinely tense, though the two-timeline…
18
Our Take A fun, mostly lightweight episode built around Smokescreen, an eager new Autobot who talks a big game and mostly backs it up. The character's cocky energy is a…
19
Our Take A Silas-centric hour that finally puts the leftover MECH plotline to some use, and it's better than you'd expect. Watching Knock Out and the Decepticons treat Silas like…
20
Summary Optimus Prime gives Jack the task of helping Smokescreen learn about human society and adapt to living on Earth. The Decepticons detect another Iacon relic, the legendaryStar Saber, and…
21
Our Take A mostly plot-advancing hour that earns its keep with one big swing: Megatron finally getting his own sword and settling things with Optimus in a genuinely satisfying rematch.…
22
Our Take This is a busy, plot-forward hour that mostly exists to shuffle the Omega Key hunt along, and it moves fast enough that you won't be bored. The Decepticon…
23
Our Take A quieter, more claustrophobic hour that leans on Smokescreen, and honestly he's interesting enough to carry it. The memory-dive sequences look great and give the character some real…
24
Our Take A psychic patch episode that mostly lives inside Optimus's memories, which turns out to be a nice excuse to revisit key moments from the season without feeling like…
25
Our Take A heavy, satisfying hour that finally pays off some long-simmering tension. Dreadwing's exit is handled with real weight, and the action beats land hard without feeling like filler.…
26
Our Take A rare season finale that actually commits to the bit, ending on a genuinely bleak cliffhanger with the team scattered and the base in ruins. The Optimus decision…
