Patch
Our Take A psychic patch episode that mostly lives inside Optimus’s memories, which turns out to be a nice excuse to revisit key moments from the season without feeling like a clip show. Megatron and Optimus sharing mental space gives…
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Honest reviews. Zero hype.
Our Take A psychic patch episode that mostly lives inside Optimus’s memories, which turns out to be a nice excuse to revisit key moments from the season without feeling like a clip show. Megatron and Optimus sharing mental space gives…
Our Take A quieter, more claustrophobic hour that leans on Smokescreen, and honestly he’s interesting enough to carry it. The memory-dive sequences look great and give the character some real weight, though the Decepticon side of things moves slower than…
Our Take This is a busy, plot-forward hour that mostly exists to shuffle the Omega Key hunt along, and it moves fast enough that you won’t be bored. The Decepticon scheming, especially Starscream working angles, is the best part, while…
Our Take A mostly plot-advancing hour that earns its keep with one big swing: Megatron finally getting his own sword and settling things with Optimus in a genuinely satisfying rematch. The build-up drags a little with the usual relic-hunting chatter,…
Summary Optimus Prime gives Jack the task of helping Smokescreen learn about human society and adapt to living on Earth. The Decepticons detect another Iacon relic, the legendaryStar Saber, and Megatron sends out a set of decoy coordinates to distract…
Our Take A Silas-centric hour that finally puts the leftover MECH plotline to some use, and it’s better than you’d expect. Watching Knock Out and the Decepticons treat Silas like an unwanted stray gives the episode a darkly funny streak,…
Our Take A fun, mostly lightweight episode built around Smokescreen, an eager new Autobot who talks a big game and mostly backs it up. The character’s cocky energy is a nice change of pace, though the plot around him is…
Our Take This one’s a flashback episode filling in how Arcee and Cliffjumper teamed up, and it mostly earns the detour. The Airachnid stuff is genuinely tense, though the two-timeline structure gets a bit choppy in the middle. It’s a…
Our Take A grim, mean-spirited hour that works because of it. Silas stumbling around in Breakdown’s corpse gives the episode a genuinely creepy energy, and Airachnid remains one of the show’s best villains. The payback plot gets a bit repetitive…
Our Take A grim, focused hour built almost entirely around Bulkhead getting poisoned and refusing to quit, and it works because the show rarely lets one Bot carry this much weight. The pacing drags a bit once the premise is…